![]() If we have everything ready and are satisfied with the terrain, we will proceed to the actual painting of the objects, scattering. You can see on the right side all the inputs that go into the shader for a terrain, masks, tiled textures, and some floats that control the shader behavior. Added to this is the possibility for snow through various pre-prepared masks or masks produced in real-time in the shader. ![]() Our Terrain shader combines several different types of surfaces, from beaches and different types of grass to mountains. Shaders can be customized using Unity's Shader Graph visual interface or by writing code in the ShaderLab language. They also control how light interacts with these materials. What is the purpose of the shader in the level design process?Shaders define materials' properties, such as color, texture, transparency, and reflectivity.
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